At this point, we assume an average amount of haste is on your gear. Once you have your hit capped, but you still need expertise, follow this priority list. Armor Penetration - Don't be afraid of it. If you're behind your target like you should be, Chance to be Parried is 0.ħ. Crit to the "cap", using this formula from ElitistJerks: Maximum Critical Chance (MCC) = 76 – (Chance to be Dodged) - (Chance to be Parried) – (Chance to Miss) + 4.6. Expertise to 11 (20 - 9 from talents, 20 is the cap on Molten)ĥ. ![]() Crit past cap will push glancing blows off of the table which increases the benefit of haste and your auto attacks.Ĥ. Haste will always outweigh Attack power, even if it's ever so slightly. The more haste you get, the more useful Attack Power will be. The reason for this is because if you don't have a lot of haste, your Attack Power isn't going to contribute as much to your damage. In the early stages of gear, such as before your hit is capped, you'll want to follow this priority list. Not much to say here other than to use this every time it's available.įire Nova - Does good damage, boosted by a lot of your talents, no reason not to use it. IN a single target environment, the ideal spell would be Lightning Bolt at higher gear levels, Chain Lightning at lower gear levels, if mana allows.įeral Spirit - Summons two wolves that scale with your stats to provide additional DPS. Chain Lightning will provide more damage than Lightning Bolt in the earlier stages, but Lightning Bolt scales better than Chain Lightning. It can be used to get off an emergency heal to save the raid, or can be used to increase your DPS. Each stack reduces the cast time of your next spell by 20%, up to 100% at 5 stacks. Maelstrom Weapon - A great talent that you picked up at the end of the tree that you absolutely need. It does great damage and is extremely efficient if you have Shamanistic Focus. Using this without clipping the DoT it puts on your target will be a DPS increase.Įarth Shock - When Flame Shock is ticking on your target, you'll want to use Earth Shock as your shock of choice when it comes time to use one. A lot.įlame Shock - A true min-max ability, this will give you a marginal DPS increase, but an increase is an increase. It increases the damage of your next four nature spells. It's not normalized like most attacks, so if your weapon has higher top-end damage Stormstrike will do more damage. Stormstrike - A fantastic ability that damages with both of you weapons at once. Does bonus damage with Flametongue Weapon on your offhand, but extra Flametongue damage is outweighed by extra Windfury damage. ![]() This is fancy because it completely ignores armor. Lava Lash - A simple instant offhand attack that deals a good amount of fire damage. Windfury is bugged in a good way on Molten, so there's no point in using Flametongue. As a result, you should use Windfury on both weapons.There's almost no reason to not use Windfury on both weapons.įlametongue Weapon - Don't use it. On Molten, you don't have an internal cooldown. Windfury Weapon is the flagship weapon enchant for Enhancement Shamans. Improved Fire Nova - Once your gear starts to shape up and mana is less of an issue, you should move one point from Improved Stormstrike and Shamanistic Focus into this for the extra damage. I would highly advise against it, but if you have absolutely no mana in a fight, it's better to miss 2% of the time while constantly attacking than to not attack at all.Įlemental Fury - Pretty important because half of your damage is from spells of this nature. If you find yourself with absolutely zero mana troubles, you may take a point or two out of this and put it in Improved Fire Nova in the elemental tree for some additional DPS.ĭual Wield Specialization - You may take a point out of this and put it in Elemental Focus if you feel you have some serious mana trouble. ![]() ![]() Improved Storm Strike - This is a great mana regeneration mechanic. If you have mana trouble, you are free to move the points in Static Shock elsewhere, but i would leave the points in Improved Shields for the extra mana. If you're really having mana trouble, Improved Shields can increase the mana generated by your Water Shield as well. The reason for this is because most of the time you'd be using Water Shield for the bonus mana regeneration. If your mana generation is good, you can use Static Shock and Lightning Shield to provide extra DPS. Improved Shields & Static Shock - Improved Shields is both a DPS and a mana regen mechanics, but only one at any given time. Let's go over some "maybe" talents, and explain why others are 100% required. This is a good introductory build with a bit of leg room if you want to move talent points around, mostly depending on your mana regeneration. Else // Load Rest of YUI remotely (where possible)
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